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Pigeon Patrol

This is a personal project based around my dog, Ruby. She absolutely loves chasing pigeons when they land in our back garden. So much so, she now knows the word and gets hyper every time she hears it.

The concept is simple, I aim to make this a sandbox game about chasing and catching pigeons. The plan is to eventually add breakables and squeaky toys to complicate things for the player. 

At the moment, I'm looking into making a scoreboard to show who was able to clear the room in the shortest period of time.

To Do List

Main Menu

  • Go into Photoshop to create a stylised image that can be used to represent the game. Probably a blue sky with clouds and a couple of pigeons.

  • Settings / Options Page

Timer

  • Show a timer in the corner of the screen to show how long the player takes to complete the level.

  • Use the timer to add a challenge to the game.

  • If the Player hits a breakable, a few seconds get added to their total time.

Breakables

  • Purely for fun or add consequences?

  • Potted Plants

  • Ball

  • Bone

  • Squeaky toys

  • Garden Ornaments

  • Gardening Tools (Rake, Spade, Wheelbarrow?)

Character Designs

  • Pigeons

  • Dog (Player Character

  • Squirrel (to run along the fence)

Completed

  • Environment Block out

  • Enemies roam freely on a nav mesh, but will run from player if seen

  • Enemy kill counter for when the player comes into contact with the pigeon

  • Main Menu and End Screen Placeholders

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